JACK BRUCE
TECHNICAL DESIGN
The Underbrush
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Role: Co-Producer, Technical Designer
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Platforms: Windows, macOS
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Team Size: 8 with 5 mentors from Blizzard Entertainment
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Duration: 16 Weeks
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Responsibilities:
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Reporting progress to our Blizzard mentors through Discord and weekly meetings.
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Helped create and pitch presentations to the class and Blizzard mentors
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Preparing weekly game builds and updating our webpage for the Blizzard mentors.
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Managing peer and mentor feedback to be addressed by the team.
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Assisting in coordinating team meetings and checking in with team progress.
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Helped complete the various documentation and paperwork needed for our workflow.
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Leading the design front by designing and documenting a majority of game systems such as the overall game loop, game managers, and cryptid interactions.
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Programmed a large portion of game aspects such as the character controller, respawn mechanic, and story/dialogue system
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Collecting and transferring a large portion of art and sound assets made by the team into working game assets and systems.
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